Definition of creativity
Creativity has been
defined as a product or process that shows a balance of originality and value. It is a skill, an ability to make unforeseen
connections and to generate new and appropriate ideas. Creativity in
education has more to do with the process than with the product, and focuses
therefore on the development of thinking
and cognitive skills.
Craft (2005) sees
creativity as the ability to see possibilities that others haven't noticed,
Esquivel (1995) sees it as the critical process involved in the generation of
new ideas. According to Taylor, creative experience is thought of as opposite
to reproductive experience.
Innovative teaching is
both the practice of teaching for creativity and of applying innovation to
teaching. , innovative teaching is the process leading to creative learning,
the implementation of new methods, tools and contents which could benefit
learners and their creative potential.
Ways
to teach creativity
1.
Cultivate
a creative culture that value creativity
Teaching for
creativity, or enhancing learners' creative skills, requires the practitioners
to be creative themselves and to provide learners with an ethos and a culture
that values creativity (Craft, 2005). We’ll choose creative teachers to nurture
an environment to kindle the creative spark, an environment where students
feels rewarded, are active learners, have a sense of ownership, and can freely
discuss their problems. Moreover, creativity has to be valued by teachers
throughout the whole educational process, from informal judgments to written
assignments. Teachers can show that they appreciate creative expression
(Beghetto, 2005) and welcome uniqueness of responses, or foster creativity and
motivation by giving unusual tasks or assignments (Pleschová, 2007).
2.
Brainstorming
It is developed by
Alex Osborn. This technique focuses on a group generation of ideas or solutions
to a problem and is based on the principle that a constructive atmosphere leads
to the development of new ideas and solutions, while a critical and skeptical
environment hinders creativity (Osborn, 1953). The basic rules of brainstorming
includes never criticize, encourage more ideas and ideas building on others’.
According to the curriculum, we organize lots of group discussions to encourage
students to use this way of thinking to come up with numerous creative ideas.
It is based on Edward
de Bono’s pragmatic method. The main concern was to find tools and
methods that can take the thinker away from an analytical and critical
perspective in order to develop lateral thinking skills and to broaden
perception. The six hat method involves "parallel thinking" and is
used mainly – but not solely – in meetings or group discussions and provides a
means for groups to plan thinking processes in a detailed and cohesive way, and
in doing so to think together more effectively. Each hat represents a specific
line of thought and a way to look at things (for example, the white hat is
connected to the expression of neutral and objective information; the red hat
with feelings and personal opinion; the green hat with new ideas; the blue hat
tends to be the outward-looking, leader/trail blazing hat) and participants are
asked to "wear a hat" at the time, i.e. to pursue one line of thought
or one side of the matter at a time (De Bono, 1985) and then change to wear
another hat afterwards. For example, when it comes to a problem addressing
activity in class, teachers will guide the students to apply the “six hat
thinking” to generate creative solutions effectively.
4.
Concern
for the interest of every student
Creative people are
those who are engaged in a task or activity because they derive pleasure from
the activity itself. Sustained creativity needs sustained and undivided
attention to the task at hand. Motivation is one of the main factors conducive
to creative output and according to Teresa Amabile (1998) , intrinsic
motivation is more important than extrinsic. Teachers make an effort to work on
topics students find interesting or to find something that might catch
students' attention in every topic and subject.
Figure: The three
components of creativity (Amabile 1998)
The implication of this
figure is that we can improve students’ creativity by teaching them knowledge,
equipping them with skills of creative thinking and finding their intrinsic
motivation through concerning about their individual learning interest.
5.
Reinforcing
personality traits related to creativity
During the course
teaching, teachers are encouraged to pay attention to nurturing the students’
personality traits that are helps to foster creativity. For example, according
to Davies, one of the personality traits of creative people is their capacity
to take risks.
6.
Cross-curricular
activities
Across-curricular
activities foster creativity in education. Students from different academic
backgrounds of different departments will be gathered to take this English
course. By thinking from different perspectives, students can see the
differences and conflicts where creativity thrives. Furthermore, during this
knowledge sharing process, students have opportunities to attack the
assumptions they made before which help them to generate new ideas.
7.
Technologies
are used to enhance creativity
According to the
curriculum, students are required to upload their assignments to the internet
through face book or YouTube and their classmates are open to make commands and
those who are chosen to be the best actors or play writers by others will get
bonus points in their assignment grades. This activity encourage them to think
differently to attract more people to make good commends on their acts.
8.
Role-play
There are lots of role
plays in this course, by understanding a character in a certain play and well
personate it, students are trained to be egoless, in this way, they can
minimize their self concern and boost creativity.
Ways
to assess creativity
The assessment should
emphasize self-improvement and skills development and focus on learning and not
on grading. Meanwhile, it should provide useful feedback on students' progress
and enhances levels of curiosity, motivation, enjoyment and interest, all
factors that are crucial in the development of creativity. Moreover, according
to Simplicio, assessment should be seen as an extension of the learning
process.
For this course, both Peer assessment and individual assessment are used to evaluate students learning effect. Besides, final exam and day-to-to evaluation are adopted. Furthermore, by learning the Robinson report, we use three forms of assessments, firstly, they are informal judgments which value uniqueness of responses and tolerate ambiguity when ask open-ended questions. Secondly, we use written, oral and practical assignment, that is, writing play script and act it; lastly, we organize students to final projects and evaluate their English skills as well as the factors that are relevant to creativity, for example, the originality of their ideas, how they present their project outcomes and so on.
Course
guideline
The English language
department offers this unique interdisciplinary creative English course. And it
is designed for people who want to develop and apply creative thinking to a
broad range of societal and business challenges. Moreover, by taking creative
acting and practice, it offers students the opportunity to work collaboratively
and creatively with different disciplines.
Course Director has a
strong background in creative English writing within the area of Drama. The
course also draws upon a wide range of internationally and nationally
recognized lecturers and practitioners from performance and other department.
Outside lecturers from industry, NGO, local authorities and government will
also contribute to the teaching program.
This course is for
students who wish to explore and broaden their understanding of creative
thinking. There is not any limitation for the discipline.
Course
structure
The whole course will
be divided to three phases.
Phases 1 and 2 of the course will provide you with a detailed knowledge of core theory and skills in innovation and creativity. The skills and knowledge obtained will enable you to articulate ideas, observations and solutions creatively as language users, as well as building creative collaborations of thinking strategically and add value and new challenge to your work. You will be able to apply your knowledge to various kinds of contexts.
Phases 1 and 2 of the course will provide you with a detailed knowledge of core theory and skills in innovation and creativity. The skills and knowledge obtained will enable you to articulate ideas, observations and solutions creatively as language users, as well as building creative collaborations of thinking strategically and add value and new challenge to your work. You will be able to apply your knowledge to various kinds of contexts.
During the course in
Phases 1 and 2, every class will be derived from a TV series. So Student will
enjoy many popular US and UK TV series,such as Gossip girl, GLEE, Mad
Men, Desperate Housewives and so on. The lecturer will choose interesting topics
that focus on TV series and sharing lots of professional knowledge on each
topic. In addition, the lecturer could suppose a new story line and encourage
student to rewrite the story around the topic.
Phase 3 builds on the
knowledge and skills that students have acquired and applies these to the
creation of English drama projects. This involves the completion of a creative
project about mixing two different TV series, which means the students will
suppose the character in different TV series with the same background and
create a new story according to the requirements of the teacher.
The course challenges
existing orthodoxies and encourages story redesign. The final project requires
students to show an original play with interesting ideas, as well as to explore
the context of the project through which you can effectively express creative
ideas. Besides the creative story, the students need to write and act the play
in English to improve oral English and English writing skill.
On the program, students will have the opportunity to take part in designing stage, Drama workshops and study tours. These will be involved some theoretical framework of lectures, case studies, group discussions, seminars and tutorials. Absolutely, these curriculums will be taken on with the new format.
The detailed Structure is as follows:
Phase 1
Gossip girl: New York
Culture and life
GLEE: American popular
culture
Lecture: How to
express your idea in English?
Phase 2
Mad Men: Political and
media
Desperate Housewives :
Essentials of psychology
Lecture: how to write
a story in English?
Phase 3
Major project – mixed
play
Final Project
Original Play
In the process of the
course design, the stakeholders’ concern makes us improve the creativity and
performance about the course. We briefs the improvement from the concern of
administer.
1. Reasonable cost for
the course
The course depends on
the resource from English language department mainly, while the other
department will support the course appropriately. Compared with the effect of
the course, the cost will be a reasonable level. The requirement of cost for
administer could make the course with a high cost performance
2. Interesting and
attractive for students
It is a real problem
whether the course is popular and attractive for students. And this course applies
various kinds of interesting teaching methods to encourage student to learn the
knowledge and skills. For administer, it could keep the course catch the
horizon of the students.
3. Easy accessibility
and evaluation
Open class is an
important feature in the course. It gives more space for student to learn and
create by themselves, while the teacher just need coach and give directions.
That will improve the accessibility of the course. Moreover, Final project will
focus on the creative thinking and English ability. The
integrated evaluation could reflect the effect of learning.
Inhibitors
of arriving at an innovative curriculum
1.
Restriction
of academic background.
People in the team
that are designing the innovative curriculum are come from different academic
backgrounds, for example, most of us were graduated from the business college.
Refer to the research, people come from science department are more likely to
do things logically with the help of technical skills. On the other hand,
Business College’s student prefers to finish works in a financial way. However,
for the developing of the innovative curriculum pitch, which needs us have more
creative ideas to design it in various ways, limited experience in single major
is fail to come up with creative outcomes.
2. Group thinking
Group thinking is a
psychological phenomenon that team members are trying to avoid conflicts or
isolates someone by reaching a consensus outcome. However, the outcome is
neither creative nor attractive. At the beginning of this project, in order to
keep the harmony relationships, we are not willing to share our own critical thoughts,
instead, we only discuss the project in a common way that everyone would accept
it. Unfortunately, it is fail to work out a creative course.
Quickly feedback is
helpful to improve people’s job performance; however, it has a negative
influence on creativity. Some studies show that people’s creativity may reduced
by evaluation or having the feeling of owning the work and have to finish the
assignment, they are unable to enjoy the learning and working experience
(Amabile, Goldfarb, & Brackfield, 1990). Restricted by the evaluation
standard, what we would to do is to follow the instruction of teacher step by
step, and designing the course in a normal way without taking risk of new
ideas. As a result, it will inhibit to achieve an innovative course.
1.
Supportive
educational environment
People are able to
benefit from the comfortable environment in terms of physical as well as
emotional (Coleman and Colbert, 2001). The teaching ways, high-tech facilities,
good relationships between team members in a harmonious environment can
encourage us to share our creative ideas freely, instead of afraid to make
mistakes, afraid to test new ideas (Cole et al., 1999). With the developing of
the discussion, we feel more comfortable with the situation and the way we are
talking, more creative thinking are came out, which is adopted at the end. So
the supportive learning environment has a positive influence on arriving at the
innovative curriculum.
2.
The
combination of different person’s interest and life experience
Influenced by
different culture and family conditions, all of us have distinctive interests
and habits, which can produce sparks and come up with some creative ideas in
the team work. Refer to five factor model of personality, openness to
experience is related to creativity (Wiggins, Jerry S., 2002), and to the extent
individuals are open minded, curious and imaginative (McCrae, 1987). The special interest can make people learn
more things in that field, in contrast, it is strange and new for other team
members, as a result, more creative ideas will produced by sharing the special interest
and life experience during the developing of the curriculum pitch.
3.
Challenge
assignment
As an English
curriculum that is set up from elementary school to university, students are
familiar with its content, even feel boring about it. In most of English
courses, it is containing of listening, reading, writing and speaking, the exam
is not difficult for Chinese students, and we know how to obtain a high score.
But we totally don’t want to make a creative work due to the simple
requirements and assignments. Appropriate challenge is useful to stimulate team
members to solve problem in a creative way. Designing an innovative curriculum which
is very different from the ordinary on is challenge and very different from the
assignments we used to do, and the corresponding critical thinking aroused by
the challenge through the whole process will definitely help us to arriving at
an innovative curriculum.
References
Amabile, T. M.,
Goldfarb, P., & Brackfield, S. C. (1990). Social influences on creativity:
Evaluation, coaction, and surveillance. Creativity Research Journal, 3, 6-21.
Coleman, R., &
Colbert, J. (2001). Grounding the teaching of design in creativity. Journalism
& Mass Communication Educator, 56, 4–24.
Cole, D. G., Sugioka,
H. L., & Yamagata-Lynch, L. C. (1999). Supportive classroom environments
for creativity in higher education. Journal of Creative Behavior, 33, 277–293.
Anusca Ferrari, Romina
Cachia and Yves Punie. (2009). Innovation and Creativity in Education and
Training in the EU Member States: Fostering Creative Learning and Supporting
Innovative Teaching, 27-50.
Wiggins, Jerry S.,
Pincus, Aaron L. (2002). In Personality disorders and the five-factor model of
personality (2nd ed.). American Psychological Association, 103-124.

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